Free guide · AI game workflow

Turn a Drawing Into a Real Racing Game

Draw a car on paper, photograph it, and get back a playable night-Tokyo racing game with a live link you can send to anyone.

No code. No game engine. The car you drew in your notebook is the car you drive.

Draw it→Photograph it→Connect Higgsfield to ChatGPT→Playable game

Step 2 is where the drawing becomes a 3D car. You will need an account:

Start building here Create your Higgsfield account read the guide first ↓

What you need

Paper and a penPlus your phone camera. That is the whole art department.
ChatGPT, paid planPlus, Pro, Business or Enterprise. Custom connectors do not work on the free plan.
HiggsfieldTurns the drawing into a 3D model and builds the game. Link in Step 2.

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Step 1 · the drawing does the work

Draw the car and photograph it

The AI can only build what it can see. Everything the game gets wrong later usually starts here.

Drawing it

Photographing it


Step 2 · one-time setup

Connect Higgsfield to ChatGPT

This is the account that renders the car, builds the game and hosts the live link:

Create your Higgsfield account here Then come back and connect it to ChatGPT

You do this once. If Higgsfield already shows up in your ChatGPT apps list, just switch it on and skip to Step 3.


Step 3

Upload the photo

Do not just drag the photo into the chat. ChatGPT attachments are not visible to Higgsfield — it needs the file uploaded to its own storage. Ask for it directly:

Prompt · upload
I want to use a photo of a car I drew. Open the Higgsfield
upload widget so I can select the file.

An upload panel opens, you pick the photo there, and it confirms. From that point Higgsfield can work with the image.


Step 4

Turn the drawing into a 3D car

This is the step that makes it your car instead of a generic one. Two parts, both in the same chat.

First, clean up the sketch into a proper car render

Prompt · render
Using the photo I just uploaded as the reference, generate a
clean 3D-style render of this exact car:

- Keep the same silhouette, proportions and colour as my drawing
- Side-on view, plain neutral background, no shadows
- Glossy arcade game-asset look, clean edges, no text or logos
- Full car visible, nothing cropped

Then convert that render into a 3D model

Prompt · 3D model
Now turn that render into a 3D model (GLB) with texture,
so I can use it as the player car in a game.
Important: the 3D model only reproduces what is in the image. If you want a spoiler, a roof scoop or racing stripes, add them at the render step above — not afterwards.

Step 5 · the big one

Build the game

Here is the whole prompt. The detail is the point: a vague prompt gets you a grey box on a grey road.

Prompt · the game
Build me a browser racing game using the 3D car model we just
made as the player vehicle.

SETTING
Night-time Tokyo. Neon signs in Japanese, rain-slick asphalt
reflecting the lights, elevated expressway with the city
skyline behind it, vending machines and street lamps along the
roadside. Moody, saturated, arcade-style — not photorealistic.

CONTROLS (arrow keys only)
- Up arrow: accelerate
- Down arrow: brake, then reverse
- Left / Right arrows: steer
- Spacebar: handbrake for drifting
- R: restart the run

CAMERA
Third-person chase camera behind the car. It leans into turns
and pulls back slightly as speed increases.

GAMEPLAY
- A looping circuit through the city, roughly 60-90 seconds
  per lap, with a mix of long straights and tight corners
- Lap timer and best-lap time saved for the session
- Checkpoints along the track that show a split time
- Barriers on both sides so the car cannot leave the road
- Slight slowdown on wall contact instead of a hard crash
- A few AI cars driving the circuit as opponents

FEEL
Weight and momentum: the car takes a moment to reach top speed
and slides a little in fast corners. Engine sound that rises
with speed, tyre squeal on drifts.

HUD
Speed in km/h, current lap time, best lap, lap counter.
Clean and minimal, bottom corners of the screen.

FIRST SCREEN
A title card with the game name, my car on display, and
"Press UP to start". Show the controls on that screen.

Deploy it and give me the live URL.

Step 6

Play it, then fix it

You get a real link you can open on any browser and send to anyone. The first version is almost never right — that is normal, and fixing it is just more chat:

After every change, ask it to deploy again. Edits do not go live on their own — the live link keeps showing the last deployed version until you say so.

Things that go wrong

The 3D car looks nothing like the drawing

Almost always the photo. Redo Step 1 with a side view, bold lines and better light. It is worth the two minutes.

The connector does not appear in the chat

Two causes: developer mode is off, or you did not switch Higgsfield on in the tools menu of that specific conversation. It is per chat, not global.

Your credits vanish

Every generation costs credits, and rebuilding the game repeatedly burns through them. Get the car right before you build the game, and batch your gameplay tweaks into one message instead of ten.

The game runs badly on phones

It is built for a keyboard — arrow keys do not exist on a phone. If you want it playable on mobile, ask for on-screen touch controls explicitly.


Quick checklist

You have the whole workflow. Draw the car — this is the account that builds the rest:

Start building here Create your account and ship your first game today